Dungeons & Dragons: 25 Best Playable Races From 5e Expansions (2024)

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Dungeons & Dragons: 25 Best Playable Races From 5e Expansions (1)

By Kristy Ambrose

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Dungeons & Dragons: 25 Best Playable Races From 5e Expansions (5)

Highlights

  • Dungeon Masters should consider the vast array of species available for immersive storytelling in D&D campaigns.
  • Homebrew campaigns can benefit from incorporating unique species like the Harengon, Astral Elves, and Eladrin.
  • Players seeking diverse abilities and customization options should explore species like the Owlin, Giff, and Vedalken for varied gameplay.

The resources for Dungeons & Dragons, one of the world's most popular tabletop role-playing games, are vast and include rulebooks, extra homebrew materials, and campaign and adventuring guides. A big part of lore and immersion comes from the variety of different species that make up the cultures and nations that serve as a backdrop for most adventures.

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The earliest incarnation of D&D only had a mere four choices: humans, elves, dwarves, and halflings. Today, the choices for species when building a character are much more varied. These volumes contain a wealth of information about a variety of aspects of D&D, including additional playable species.

Updated August 14, 2024 by Kristy Ambrose: The choices for playable species in the Dungeons & Dragons universe are always getting more diverse. The popularity of D&D-based video games, such as Baldur's Gate 3, is encouraging interest in some of these unique and exotic lands and the species that populate them.

The expansions, in this case, simply refer to other sourcebooks, modules, and adventure guides other than the standard Player's Handbook. These unique locations include races, cultures, and exotic regions that can sometimes step out of their assigned realms and regions if the Dungeon Master deems it applicable.

1 Harengon

Wild Beyond The Witchlight

Dungeons & Dragons: 25 Best Playable Races From 5e Expansions (7)
  • Origin or Homeland: The Feywild, although they count as Humanoid creatures as opposed to Fey.
  • Size: Medium to small, chosen during the character creation process.
  • Bonuses: There are various choices for ability score increases depending on the exact build.

One of the newest additions to D&D is already getting some extra attention. New species that are connected to the Fey in some form or other are a growing trend, and those in animal form also seem to be growing in popularity. The Harengon embodies both concepts.

Players also love customization options, and the Harengon is one species that can compete with Humans in this regard. That could make it the best species in D&D 5e when it comes to choosing any species. When building a Harengon, it's possible to increase one ability score by 2 and increase another by 1 or to increase three different scores by 1. That means they are ideal for virtually any class, a major plus for gamers of any experience level.

2 Astral Elf

Astral Adventurer's Guide

Dungeons & Dragons: 25 Best Playable Races From 5e Expansions (8)
  • Origin or Homeland: Unknown exactly, but somewhere in the Astral Plane and the Silver Void
  • Size: Medium
  • Bonuses: Increase any ability score by 2 and another by one, or choose three to increase by 1.

D&D lore has evolved to include a variety of Elf species, and the Astral variety is yet another unique variation. In addition to the usual special abilities, such as Darkvision and Fey Ancestry, Astral Elves have skills like Starlight Step, which improves the character's movement speed, and Astral Trance, which negates their need to take rests as often as other races.

Astral Fire is the version of the usual cantrip that every Elven character is born with, but in this case, the spells they can choose from are Dancing Lights, Light, or Sacred Flame. These kinds of Elves also enjoy a long life span, being all but immortal in their home on the Astral Plane and living for about 750 years when they leave it.

3 Eladrin

Monsters Of The Multiverse

Dungeons & Dragons: 25 Best Playable Races From 5e Expansions (9)
  • Origin or Homeland: The Feywild, with some variation depending on the Season.
  • Size: Medium
  • Bonuses: Increase any two scores by 1 or 2, or any three stats by 1.

A summary of the Eldarin species is that they are simply elves that never left the Feywild, but there are a lot of other details that make them unique among different races in the D&D expansions. They also appear in Mordenkainen's Tome of Foes but are slightly different, and the Monsters of the Multiverse summary is considered to be the updated version.

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Their traits depend on their season, and players can choose between Spring, Summer, Winter, and Autumn for their specific abilities and even some unique personality traits. All Eladrin get the Fey Step spell, for example, but how exactly it functions depends on their season.

4 Githzerai

Mordenkainen's Tome Of Foes

Dungeons & Dragons: 25 Best Playable Races From 5e Expansions (11)
  • Origin or Homeland: Currently the Astral Plane and other locations, but the origin of the species is unknown.
  • Size: Medium
  • Bonuses: Strength +2

D&D lore describes the Githzerai as the "cousins" of the Githyanki, who are known for their warrior skills but possess some of the same arcane abilities, like the innate use of the Mage Hand cantrip. The abilities that come with the powers of Githzerai Psionics also include Detect Thoughts or Shield Thoughts and resistance to psychic damage.

According to the lore of Mordenkainen's Tome of Foes, the Githzerai, and the Githyanki are not only at war with their former Illithid masters but also with each other. The history of this species includes a civil war between each faction, and the Githzerai use isolation, strict discipline, and a monastic lifestyle to hone their minds and survive.

5 Owlin

Strixhaven: A Curriculum Of Chaos

Dungeons & Dragons: 25 Best Playable Races From 5e Expansions (12)
  • Origin or Homeland: Descended from the giant Owls from the Feywild, but are classified as humanoid.
  • Size: Small to medium
  • Bonuses: Either a +2 and +1 increase to two stats or three +1 increases to three stats.

Another option for those players who are interested in building a character with convenient flight abilities, the Owlin was introduced as one of the many races attending the prestigious and popular Strixhaven University. They are one of the most versatile characters to build with their choices when it comes to bonuses, with only the Human or Human Variant being fair comparisons.

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Along with flight, the Owlin has enhanced Stealth abilities, making it an ideal choice for any class that needs to move unseen which is virtually all of them. Darkvision is also a nice perk, and all of these combined make exceptional Rogues, Bards, and Rangers.

6 Goliath

Elemental Evil Player's Companion

Dungeons & Dragons: 25 Best Playable Races From 5e Expansions (14)
  • Origin or Homeland: Above the treeline in the high mountains throughout Faerûn.
  • Size: Medium
  • Bonuses: Strength +2, Constitution +1

As a species, the Goliath people tend to be quiet, mysterious, and reclusive. That's one of the reasons they've chosen the harsh, grassless mountains as their home. Given a Goliath's talents for athleticism and survival and the importance of a fair fight in their culture, this is one of the best species to add to a D&D party.

The player must write a believable story that would bring them down from their stark homeland to a campaign setting, which is part of the adventure. This is one of those moments when you sit down with the DM to create a believable backstory.

7 Duergar

Dungeon Master's Guide

Dungeons & Dragons: 25 Best Playable Races From 5e Expansions (15)
  • Origin or Homeland: The Underdark
  • Size: Medium
  • Bonuses: +4 to hit, +2 to Constitution, +1 to Strength

Also known as grey dwarves or "under dwarves," the Duergar are part of the Underdark population along with Drow, Deep Gnomes, and other creatures. Their culture is unforgiving and hardy, leans more into Evil alignments, and they also tend to be cynical people who use curse words a lot.

Some D&D players will recognize the Duergar as slavers and looters, and this isn't far from the truth. Their fortresses in the Underdark are some of the most impressive in either the surface world or the Underdark, and some scholars opine that this species could one day rule the whole subterranean region.

8 Satyr

Mythic Odysseys Of Theros

Dungeons & Dragons: 25 Best Playable Races From 5e Expansions (16)
  • Origin or Homeland: The Feywild and the Cloak Wood of West Faerûn.
  • Size: Medium to Small
  • Bonuses: Dexterity +1, Charisma +2

Playing a Satyr is a unique experience in part because of their connection with the Fey, or the Fairy Folk of the D&D universe. Their reputation for debauchery and good dirty fun is well-earned, and although they can be any alignment they're often Chaotic or Neutral.

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This is one of the best 5e species for classes that require any kind of persuasion, entertainment, or covert activities. With a generous Charisma bonus and the ability to use a pan flute as a weapon, Satyrs make natural Bards. Their connection with the wilderness makes Druids and Rangers equally viable, depending on the dice rolls for different stats.

9 Yuan-Ti Pureblood

Elemental Evil Player's Companion

Dungeons & Dragons: 25 Best Playable Races From 5e Expansions (18)
  • Origin or Homeland: Various locations throughout Faerûn.
  • Size: Medium
  • Bonuses: Charisma +2, Intelligence +1

The Yuan-ti Purebloods are the most human-looking of all the Yuan-ti variations. The other two, half-bloods and abominations, are often cast as monsters or enemies in a D&D campaign. The Yuan-Ti Pureblood aren't the only species on this list that's prone to Neutral Evil, but they're the most notorious for being cast in the role of the villain.

The Yuan-Ti Pureblood is one of the best D&D species for a magic user because it's a natural choice if you're looking for an Intelligence bonus. Any class that requires a bit of extra Charisma is also a good choice, except the perpetually good-aligned Paladin, but a creative player could make it work.

10 Loxodon

Guildmasters' Guide To Ravnica

Dungeons & Dragons: 25 Best Playable Races From 5e Expansions (19)
  • Origin or Homeland: Native of Ravnica
  • Size: Medium to large
  • Bonuses: +2 Consitution, +1 Wisdom

There are a lot of advantages to playing the Loxodon character when it comes to handy abilities and physical advantages, and that goes well beyond a higher-than-average carrying capacity and being able to use a trunk as a snorkel. Loxodon have additional armor abilities that scale with their Consitution, and an increased resistance to being charmed or frightened.

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These traits make them ideal healers and party leaders. There are a lot of Loxodon Clerics and Paladins, as this is one of the best 5e species for these tasks. However, one feature that players might find limiting is their stubborn adherence to Lawful, and often Good, alignments.

11 Tabaxi

Volo's Guide To Monsters

Dungeons & Dragons: 25 Best Playable Races From 5e Expansions (21)
  • Origin or Homeland: Nexal, part of the ancient Maztica Kingdom.
  • Size: Medium to small
  • Bonuses: Dexterity +2, Charisma +2

Agile, sleek, and graceful, this isn't just one of the best choices for the D&D player who's also a cat person. The bonuses and special abilities the members of the Tabaxi possess make them an ideal choice for virtually any class, but their obsession with history and ancient artifacts means that they're often Bards or Clerics.

Since the Tabaxi species is about the same size as humans they also make good Fighters or Paladins. They are excellent predators, experts at stalking and hiding, while at the same time being almost impossible to track themselves.

12 Giff

Spelljammer: Adventures In Space

Dungeons & Dragons: 25 Best Playable Races From 5e Expansions (22)
  • Origin or Homeland: Somewhere in the Krynnespace, but the original location has been lost.
  • Size: Medium to large.
  • Bonuses: Either a +2 and +1 increase to two stats or three +1 increases to three stats.

Giff tells each other old stories of a planet filled with lush forests and sweet, abundant fruit, but they've been wandering in Krynnesapce so long that their planet of origin is forgotten even to them. Their highly militaristic society tends to be interested in straightforward and fundamental concepts like wealth, rank, and reputation.

Although these are heavy, large creatures with little to offer in the way of stealth or speed, their culture focuses on high-grade and modern weapons and the skill to use them. The Firearms Mastery and Astral Apark Ability compensate for their limitations in other roles.

13 Kenku

Volo's Guide To Monsters

Dungeons & Dragons: 25 Best Playable Races From 5e Expansions (23)
  • Origin or Homeland: Various locations throughout Faerun, mostly unknown.
  • Size: Medium
  • Bonuses: Dexterity +2, Wisdom +1

Be advised that this is one of the most difficult species to play, likely requiring some input and cooperation from the DM, but more experienced or ambitious players will enjoy the challenge. The Kenku don't have a language and rely entirely on mimicry for communication, which can be awkward, to say the least. When it comes to creative role-play, however, it's one of the best Dungeons & Dragons species.

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1

Other challenges that come with playing a Kenku include their social standing. They're often hidden from society completely, hiding in sewers and alleys, and just having one in an adventuring party can lower a group's reputation. The bonuses are worth the trouble, however, it's a great choice for a Cleric or a Thief.

14 Feral Tiefling

Sword Coast Adventurer's Guide

Dungeons & Dragons: 25 Best Playable Races From 5e Expansions (25)
  • Origin or Homeland: Found throughout the Nine Hells
  • Size: Medium
  • Bonuses: Increase any ability score by 2 and another by one, or choose three to increase by 1.

Tieflings are a playable race in several D&D adventures, but the Feral Tuiefling variety only exists in the Sword Coast Adventurer's Guide. These Tieflings carry the blood of a demon in their veins and have all the usual abilities and bonuses, but their ancestor isn't one of the big three from the other expansions, namely Asmodeus, Zariel, or Mephistopheles.

Another advantage Feral Tieflings have is the ability to fly. All of them have wings and a flying speed at least equal to their walking speed, and they get a special demonic trait during character creation by rolling a d6. This can be something like having six fingers on each hand, to a forked tongue or cat's eyes.

15 Deep Gnome

Elemental Evil Player's Companion

Dungeons & Dragons: 25 Best Playable Races From 5e Expansions (26)
  • Origin or Homeland: Various locations throughout the Underdark and the Far North
  • Size: Small
  • Bonuses: +2 to Intelligence, +1 to Dexterity

Also known as Svirfneblin in their tongue, the Deep Gnomes spend most of their time dodging either Drow or Duergar in the Underdark. They're famous for their crafting and engineering skills, which are exceptional even by Gnome standards, which makes them some of the most talented people on the Sword Coast.

This way of life has made the Deep Gnomes suspicious and secretive people, and they build their vast cities to be hidden from any outsiders. Their culture was very protective of their children, given that there were so few and they were often in danger of being captured, killed, or enslaved.

16 Warforged

Eberron: Rising From The Last War

Dungeons & Dragons: 25 Best Playable Races From 5e Expansions (27)
  • Origin or Homeland: The lands of Eberron
  • Size: Medium
  • Bonuses: Constitution +2, any other ability score +1

These are perhaps not a species at all, since they are constructs that were built by others, but the D&D jury is still out. Presently, the Warforged is a playable species that has gained traction not only because of the compelling mechanical aspects, but also for Marvel fans who wanted to build a character that mimicked Iron Man, or at least his famous suit.

This versatile Warforged is created through a ritual out of magical materials and has no gender, like any other construct. These factors can make the species seem restrictive when it comes to backstory or roleplay, but there's a lot of potential for players who want to build a soldier-like character with a flair for customization. The Warforged can even modify themselves to create a more individualized visage.

17 Goblin

Volo's Guide To Monsters

Dungeons & Dragons: 25 Best Playable Races From 5e Expansions (28)
  • Origin or Homeland: Ixalan, Zendikar, or Darkwood
  • Size: Small
  • Bonuses: Dexterity +2, Constitution +1

Goblins are usually cast in the role of minions or nameless foes in D&D adventures, so it's interesting to see them as playable characters. There are some advantages with the heightened Dexterity and Constitution, and Goblins have useful skills like Darvision and Nimble Escape.

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There are other advantages to playing a Goblin depending on the subclass chosen, like the protection of the Zendikar Tribe or the Ixalan roots in the ancient Sun Empire. Their alignments can be either good or evil but are almost always Chaotic.

18 Centaur

Guildmaster's Guide To Ravnica, Mythic Odysseys Of Theros

Dungeons & Dragons: 25 Best Playable Races From 5e Expansions (30)
  • Origin or Homeland: Exandria or the Fey Realm.
  • Size: Medium to large.
  • Bonuses: Strength + 2, Wisdom + 1

Centaurs may be half-human and age the same way as humans, but in the D&D universe, they are considered Fey and speak the Common language along with the Sylvan tongue. They have skills that go along with being half-horse, such as a natural charge ability, and can use their powerful hooves as melee weapons.

The strength and speed of the Centaur make it ideal for any melee fighting class, and combined with a Wisdom bonus Rangers and Clerics are also good choices. The Equine Build has some drawbacks, like a limited capacity for climbing and using anything that requires hands or a smaller physique.

19 Vedalken

Guildmasters' Guide To Ravnica

Dungeons & Dragons: 25 Best Playable Races From 5e Expansions (31)
  • Origin or Homeland: Ravnica
  • Size: Medium
  • Bonuses: Intelligence +2, Wisdom +1

The Vedalken are ardent perfectionists, but they do not despair in the imperfect. Instead, they see it as an opportunity to improve. That's an inspirational viewpoint, ideal for Clerics, Paladins, and other hopeful characters. It helps that the Vedalken are often of a lawful alignment as well.

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The special abilities make the Vedalken interesting to play, and equally good in any class. Every Vedalken gets to choose between skills like Arcana, Medicine, or Performance when they roll their character thanks to the Tireless Precision talent, and their keen minds give them a bonus on all Intelligence, Wisdom, and Charisma throws.

20 Dhampir

Van Richten's Guide To Ravenloft

Dungeons & Dragons: 25 Best Playable Races From 5e Expansions (33)
  • Origin or Homeland: The Shadowfell, specific details determined for individuals via 1d8 roll.
  • Size: Small to medium
  • Bonuses: Increase any stat by +2 or two stats by +1.

The Dhampir is one of three Lineages, undead variations that are only available in the Ravenloft module. According to D&D lore, Ravenloft is located in The Shadowfell, the realm of the goddess Shar, so it's up to the DM if they want to allow the option outside of the Realm of Ravenloft.

Baldur's Gate 3 players who are interested in creating their version of Astarion in a table-top version of the game won't get much closer than the Dhampir. It's similar to a vampire spawn in the sense that they are not a true vampire, but they still have powers related to the undead beasts after surviving an encounter with one and are often the most adept at hunting, tracking, and killing them.

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